VR, AI and AR Wellbeing The Power of Play: AI and Gamification in the Future of STEM Education 08 July 2025 STEM education methods are undergoing a radical transformation, moving beyond traditional rote learning methods to interactive learning methods that…
GESS Talks Webinar 25 - Finding Balance Wellbeing Policies, Burnout In this webinar, our speakers delved into the crucial aspects of wellbeing policies...
VR, AI and AR Play to Learn? A Critical Look at Gaming, Brain Development, and Education 08 July 2025 From Chess to Console: A Brief History of Games in Learning Long before screens lit up classrooms, games like chess and Go were quietly shaping young…
Edit content VR, AI and AR Play to Learn? A Critical Look at Gaming, Brain Development, and Education 08 July 2025 From Chess to Console: A Brief History of Games in Learning Long before screens lit up classrooms, games like chess and Go were quietly shaping young…
Edit content VR, AI and AR Balancing Intelligence: Human Literacy vs. Artificial Intelligence 08 July 2025 In the dynamic and fast-evolving educational landscape of 2025, artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) are no…