VR, AI and AR Game On! How Gaming Boosts Learning (And How to Do It Right) 08 July 2025 Introduction: Press Start to Learn Imagine a classroom where students eagerly solve math problems to earn rewards in Mangahigh, compete in live…
GESS Talks Webinar 25 - Finding Balance Wellbeing Policies, Burnout In this webinar, our speakers delved into the crucial aspects of wellbeing policies...
VR, AI and AR Wellbeing The Power of Play: AI and Gamification in the Future of STEM Education 08 July 2025 STEM education methods are undergoing a radical transformation, moving beyond traditional rote learning methods to interactive learning methods that…
Edit content VR, AI and AR Gaming in Education: A Revolution in the Classroom 08 July 2025 When we think of gaming, many of us imagine teenagers immersed in fast-paced action or fantastical worlds, controllers in hand. But what if I told you…
Edit content VR, AI and AR Balancing Intelligence: Human Literacy vs. Artificial Intelligence 08 July 2025 In the dynamic and fast-evolving educational landscape of 2025, artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) are no…